This is a documentation for Board Game Arena: play board games online !
Gamehelpstoneage: Skillnad mellan sidversioner
Oedin (diskussion | bidrag) m (→Buildings) |
(slight rewrite, according to first learning experience) |
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Rad 5: | Rad 5: | ||
* during the game, by acquiring buildings. | * during the game, by acquiring buildings. | ||
* at the end of the game, | * at the end of the game, according to civilization cards acquired by you. | ||
Rad 17: | Rad 17: | ||
===Place your people on the game board=== | ===Place your people on the game board=== | ||
Players | Players place groups of their people in places, occupying each "ring" by one people (except for the forest place having no rings). | ||
Special rules with 2 players: | Special rules for game with 2 players only: | ||
* | * no more than 1 player may occupy each of the following places: forest, clay pit, quarry, and river. | ||
* | * no more than 2 players may occupy '''the group''' of following places: tool maker, hut, and field | ||
Special rules with 3 players: | Special rules for game with 3 players only: | ||
* | * no more than 2 players may occupy each of the following places: forest, clay pit, quarry, and river. | ||
* | * no more than 2 players may occupy '''the group''' of following places: tool maker, hut, and field | ||
===Use the actions of your placed people=== | ===Use the actions of your placed people=== | ||
Each player uses all his placed people in any order, and | Each player uses all his placed people in any order, and perform the corresponding actions: | ||
* hunting grounds, forest, clay pit, quarry, and river: roll 1 dice per people and | * '''hunting grounds, forest, clay pit, quarry, and river''': roll 1 dice per people placed and acquire corresponding resources (1 food for each full 2 on hunting grounds, 1 wood for each full 3 on forest, 1 brick for each full 4 on clay pit, 1 stone for each full 5 on quarry, 1 gold for each full 6 on river). | ||
* field: increase agriculture level. | * '''field''': increase agriculture level. | ||
* tool: get one tool. | * ''tool maker''': get one tool point (new tool is added, up to 3 in total, after that these tools are upgraded). | ||
* hut: get one additional people. | * '''hut''': get one additional people. | ||
* building: buy the building with resources | * '''building card''': buy the building with resources, scoring some points. | ||
* civilization card: buy the card with a number of resources depending on its position (1 to 4 resources). | * '''civilization card''': buy the card with a number of resources (of any kind) depending on its position (1 to 4 resources depicted above the card). Then the immediate effect of the card is applied. | ||
===Resources=== | ===Resources=== | ||
Rad 56: | Rad 56: | ||
* 1 gold for each full 6 on river. | * 1 gold for each full 6 on river. | ||
You | You may use tools to increase the dice result and take more resources. | ||
===Buildings=== | ===Buildings=== | ||
Rad 62: | Rad 62: | ||
Pay the building cost to get the building and receive points. | Pay the building cost to get the building and receive points. | ||
If the building cost is not | If the building cost is not fixed (question mark in the corner of the card), you win points for each of the resources used to acquire this building, depending on their values (3 for each wood, 4 for each brick, ...). | ||
===Civilization card details=== | ===Civilization card details=== | ||
Each card brings an immediate advantage ( | Each card acquired brings an immediate advantage (depicted on the top half of the card) and some multiplier for final scoring (depicted on the bottom half of the card). | ||
Place the mouse cursor on each card to see details. | Place the mouse cursor on each card to see details in the tooltip. | ||
Note that at the list of your acuired civilization cards you will see only the bottom half of each card, for that top half is not relevant anymore. | |||
===Feed your people=== | ===Feed your people=== | ||
Rad 73: | Rad 74: | ||
Each agriculture level automatically give you 1 food. | Each agriculture level automatically give you 1 food. | ||
You must | You must provide 1 food per person. | ||
You | You may use any resource to feed your people if there is not enough food. | ||
If you don't manage to feed your people, you lose 10 points as a penalty. | If you don't manage to feed your people by means above, you lose 10 points as a penalty. | ||
===Game end=== | ===Game end=== | ||
Rad 86: | Rad 87: | ||
* one building stack is empty at the end of a round | * one building stack is empty at the end of a round | ||
Final number of points for each player is summed out of | |||
* points earned during the game by acquiring buildings, minus food penalties, | |||
* multipliers denoted at the bottom halfs of civilization cards collected (like number of different culture cards, number of people, tool level etc). |
Versionen från 19 maj 2012 kl. 00.55
Goal
Get the most victory points at the end of the game. You win some points:
- during the game, by acquiring buildings.
- at the end of the game, according to civilization cards acquired by you.
Rules summary
Each round is divided into 3 phases, which are executed in the order described: 1. The players place their people on the game board. 2. The players use the actions of their placed people. 3. The players feed their people.
Place your people on the game board
Players place groups of their people in places, occupying each "ring" by one people (except for the forest place having no rings).
Special rules for game with 2 players only:
- no more than 1 player may occupy each of the following places: forest, clay pit, quarry, and river.
- no more than 2 players may occupy the group of following places: tool maker, hut, and field
Special rules for game with 3 players only:
- no more than 2 players may occupy each of the following places: forest, clay pit, quarry, and river.
- no more than 2 players may occupy the group of following places: tool maker, hut, and field
Use the actions of your placed people
Each player uses all his placed people in any order, and perform the corresponding actions:
- hunting grounds, forest, clay pit, quarry, and river: roll 1 dice per people placed and acquire corresponding resources (1 food for each full 2 on hunting grounds, 1 wood for each full 3 on forest, 1 brick for each full 4 on clay pit, 1 stone for each full 5 on quarry, 1 gold for each full 6 on river).
- field: increase agriculture level.
- tool maker': get one tool point (new tool is added, up to 3 in total, after that these tools are upgraded).
- hut: get one additional people.
- building card: buy the building with resources, scoring some points.
- civilization card: buy the card with a number of resources (of any kind) depending on its position (1 to 4 resources depicted above the card). Then the immediate effect of the card is applied.
Resources
hunting grounds, forest, clay pit, quarry, and river: Roll 1 dice per people and take corresponding resources:
- 1 food for each full 2 on hunting grounds,
- 1 wood for each full 3 on forest,
- 1 brick for each full 4 on clay pit,
- 1 stone for each full 5 on quarry,
- 1 gold for each full 6 on river.
You may use tools to increase the dice result and take more resources.
Buildings
Pay the building cost to get the building and receive points.
If the building cost is not fixed (question mark in the corner of the card), you win points for each of the resources used to acquire this building, depending on their values (3 for each wood, 4 for each brick, ...).
Civilization card details
Each card acquired brings an immediate advantage (depicted on the top half of the card) and some multiplier for final scoring (depicted on the bottom half of the card). Place the mouse cursor on each card to see details in the tooltip. Note that at the list of your acuired civilization cards you will see only the bottom half of each card, for that top half is not relevant anymore.
Feed your people
Each agriculture level automatically give you 1 food.
You must provide 1 food per person.
You may use any resource to feed your people if there is not enough food.
If you don't manage to feed your people by means above, you lose 10 points as a penalty.
Game end
The game ends when:
- there are no more civilization cards at the beginning of a round
- one building stack is empty at the end of a round
Final number of points for each player is summed out of
- points earned during the game by acquiring buildings, minus food penalties,
- multipliers denoted at the bottom halfs of civilization cards collected (like number of different culture cards, number of people, tool level etc).