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When the position is given relative to a land type, if there are red brackets above and below the land type it means that the land to use for this clue is the largest of this type.
When the position is given relative to a land type, if there are red brackets above and below the land type it means that the land to use for this clue is the largest of this type.


When less than 17 spaces on the island match the clues for a treasure map, markers of the color of the map indicate where the treasure can be.
The player can decide which treasure map he wants to play his clue card on. In order to play a clue card on a map you must make sure that:
*The new clue card mustn't contradicted any present clue cards of the specific treasure map.
*The new clue card must reduce at least one marker from the current amount of markers of the specific treasure map (if there are markers on the board. If there are no markers on the board, you can still put a clue card even if it doesn't change anything).
*The new clue card must keep it possible for at least one marker to stay on the board (a treasure cannot disappear from the board).
 
When less than 17 spaces on the island match the clues for a treasure map, markers of the color of the map are placed on the island, indicating where the treasure might be.


When there is only one of these markers left, the treasure is located and can be raised.
When there is only one of these markers left, the treasure is located and can be raised.

Versionen från 19 juli 2012 kl. 08.09

Goal

Get as many gold coins as you can by locating treasures on the Tobago island and sharing them with other players.

Rules summary

On their turn, each player can choose one of two actions:

1) Play a clue card from his hand

The clue cards give the positioning of a treasure for a map of a given color relative to a land type (jungle, mountains, beach, scrubland, river, lake or sea) or to a landmark (palm tree, hut or statue).

Positioning clues are as follows: in, next to, in sight of, not in, not next to, not in sight of.

When the position is given relative to a land type, if there are red brackets above and below the land type it means that the land to use for this clue is the largest of this type.

The player can decide which treasure map he wants to play his clue card on. In order to play a clue card on a map you must make sure that:

  • The new clue card mustn't contradicted any present clue cards of the specific treasure map.
  • The new clue card must reduce at least one marker from the current amount of markers of the specific treasure map (if there are markers on the board. If there are no markers on the board, you can still put a clue card even if it doesn't change anything).
  • The new clue card must keep it possible for at least one marker to stay on the board (a treasure cannot disappear from the board).

When less than 17 spaces on the island match the clues for a treasure map, markers of the color of the map are placed on the island, indicating where the treasure might be.

When there is only one of these markers left, the treasure is located and can be raised.

2) Move ATV from 1 to 3 legs

A leg is a move of:

  • either as many spaces as you want in the same land type
  • or only one space when moving from one land type to another.

When a player's ATV is on an island space containing an amulet, the player can pick it up. If the ATV is on a space containing a treasure that has been located, he can raise it, and then players have to share it. When a treasure is raised, the current move is finished, even if the player has not used all the legs to which he was entitled.

Sharing of the treasure happens solely between the players who took part in its discovery, either by playing clue cards on the treasure map, or by raising the treasure.

Each player is presented with as many treasure cards as they have windroses of their color representing their participation in the discovery of the treasure (a windrose is placed on each clue card that is played, and a windrose is also placed under the last clue card of the map for the player who raises the treasure). The other players do not see these cards.

An additional card is taken from the deck and the cards are shuffled.

Each player in turn, in the reverse order of placement of windroses on the treasure map, draws a card amidst those belonging to this treasure and chooses either to take it and withdraw his windrose from the map, or to give it to the next player (in the order set by the windroses as described before) who is then presented with the same choice. If no player accepts it, the treasure card is discarded.

Two curse cards can be found among the treasure cards. If a curse card is drawn, treasure sharing is over, and all players who are still involved in sharing the treasure (ie players with windroses on the map for the treasure being shared) can either protect themselves by sacrificing an amulet, or lose their most valuable treasure card.

When the treasure sharing is over, the last player to have been granted a treasure card must reopen the treasure hunt by playing one clue card for the now empty treasure map.

Then, mysterious amulets appear where the gaze of statues strikes the coast, and statues rotate on their base.

Once collected, an amulet can be spent at any time during a player's turn to do one of 4 possible actions:

  • play a clue card
  • remove a treasure marker
  • move his ATV three legs (NB: it is not possible to collect other amulets while moving thanks to an amulet)
  • to exchange the clue cards from his hand with clue cards from the deck

Proper use of amulet power is critical to ensure victory!

The game ends after the last treasure card has been given out.


Have a good game !